Page 5 - 22.03.2021_IO1-CURRICULUM-FOR-VET-PROVIDERS_FINAL_plus-graphics
P. 5
learning. It will promote independent learning, a more flexible way of learning that
requires accountability and good time management – key skills for any start-upper.
It also required learners to adapt quickly to new situations they may face in their
development and professional paths. Learners are challenged to plan their learning
path, and identify the tools, resources and strategies needed for one's own
learning, developing their intrinsic motivation, agency, diligence and perseverance.
Project-based learning: this learning method, borrows real life problems and
applies them to a learning context, thus the trainee/learner is requested to solve
them utilising their existing and new knowledge. Project-based learning is one of
the most highly efficient methods to learning units entailing realistic scenarios,
helping to build immediate problem-solving & critical thinking skills.
Game-based Learning: this teaching approach to teaching, allows the
trainees/learners explore relevant aspect of games in a learning context designed
by teachers/trainers. Gamification takes game elements (such as points, badges,
leaderboards, competition, etc.) and applies them to a non-game setting. In this
manner, the experience of learning becomes more fun, engaging & interactive.
Training tools
Videos/Interactive presentations: the modules could include interactive
presentations to keep participants engage. These presentations or where possible,
videos, will be based on creative and innovative content to catch
trainees’/learners’ attention.
Interactive exercises/games: the chapters could contain from 3 to 5 pages of text
that will be complemented with interactive exercises such as “Fill in the blanks”,
“drag the words” or “guess the answer” and games such as “find the Hotspot” (see
below).
Assignment: Participant trainees/learners could be asked to complete the
appropriate template related with the topic.
M-learning teaching tools used to create interactive digital exercises:
1) Single choice set: it will give to the learner a concept to select among 4
different answers which only one is the correct. This digital exercise will
guide the learner to search for the answer in the theory-based part and
review concepts.
Programme: Erasmus+
Key Action: Cooperation for innovation and the exchange of good practices
Action Type: Strategic Partnerships for vocational education and training
Project Number: 2019-1-PL01-KA202-065209
5